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An MVP (Minimum Viable Product) is the basic version of a product that has sufficient features to meet the key needs of an initial group of customers and allows for the collection of feedback for further improvement. To truly be an MVP, it is important to focus on essential functions that address the main needs of customers and avoid adding "nice to have" features that can obscure its purpose and divert attention from its primary goal. An MVP is also not an incomplete part of a complex solution that does not allow for the full use of the product. In other words: in a situation where a bicycle or car is expected, an MVP would be considered a skateboard or scooter, not a pedal or steering wheel.
An MVP, or basic version of a product, allows the team to quickly determine whether their product idea is viable without investing a lot of money or time. This approach enables the team to gather real feedback from people who would use the product, helping to improve the product according to what customers truly need and want.

Implementation Steps of the Method:
- Define the Product Goal: Determine what the product aims to achieve and what main problems it should solve.
- Select Key Features: Choose the essential features necessary for the product's functionality and for addressing the core problem.
- Create a Functional Prototype: Develop a simplified version of the product that includes only the selected key features.
- Test: Obtain feedback from real users and observe how the prototype addresses problems and meets expectations.
- Iterate: Based on the feedback received, continue iterating the product, adding or adjusting features as needed.
Tips:
- Follow the Pareto Principle 80/20: Identify which 20% of features will solve 80% of the problem.
- Focus on Standard Situations First: Address standard situations initially, as they occur more frequently and are usually less time-consuming to handle. Non-standard situations should be tackled only after the idea proves to be viable.
- Approach MVP with an Open Mind: Be prepared for the possibility that the MVP and the entire idea may be rejected if it does not make sense to the target group.
Possible uses:
- New Projects or Startups: These need to verify if their product idea meets market needs and expectations.
- Education: It can be used to experiment with new teaching modules or courses, initially offering them in a simplified form to see how effectively they meet educational goals and how students respond.
- Teachers: They can test new teaching approaches, such as interactive games or digital tools, on a small sample of students to determine their effectiveness and make adjustments based on feedback.
An MVP (Minimum Viable Product) is the basic version of a product that has sufficient features to meet the key needs of an initial group of customers and allows for the collection of feedback for further improvement. To truly be an MVP, it is important to focus on essential functions that address the main needs of customers and avoid adding "nice to have" features that can obscure its purpose and divert attention from its primary goal. An MVP is also not an incomplete part of a complex solution that does not allow for the full use of the product. In other words: in a situation where a bicycle or car is expected, an MVP would be considered a skateboard or scooter, not a pedal or steering wheel.
An MVP, or basic version of a product, allows the team to quickly determine whether their product idea is viable without investing a lot of money or time. This approach enables the team to gather real feedback from people who would use the product, helping to improve the product according to what customers truly need and want.
Implementation Steps of the Method:
- Define the Product Goal: Determine what the product aims to achieve and what main problems it should solve.
- Select Key Features: Choose the essential features necessary for the product's functionality and for addressing the core problem.
- Create a Functional Prototype: Develop a simplified version of the product that includes only the selected key features.
- Test: Obtain feedback from real users and observe how the prototype addresses problems and meets expectations.
- Iterate: Based on the feedback received, continue iterating the product, adding or adjusting features as needed.
Tips:
- Follow the Pareto Principle 80/20: Identify which 20% of features will solve 80% of the problem.
- Focus on Standard Situations First: Address standard situations initially, as they occur more frequently and are usually less time-consuming to handle. Non-standard situations should be tackled only after the idea proves to be viable.
- Approach MVP with an Open Mind: Be prepared for the possibility that the MVP and the entire idea may be rejected if it does not make sense to the target group.
Possible uses:
- New Projects or Startups: These need to verify if their product idea meets market needs and expectations.
- Education: It can be used to experiment with new teaching modules or courses, initially offering them in a simplified form to see how effectively they meet educational goals and how students respond.
- Teachers: They can test new teaching approaches, such as interactive games or digital tools, on a small sample of students to determine their effectiveness and make adjustments based on feedback.